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	<title>GameShack &#187; News</title>
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		<title>LittleBigPlanet does the Limbo</title>
		<link>http://gameshack.com/games/2010/07/littlebigplanet-does-the-limbo/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=littlebigplanet-does-the-limbo</link>
		<comments>http://gameshack.com/games/2010/07/littlebigplanet-does-the-limbo/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:47:08 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2285</guid>
		<description><![CDATA[After all this time, the online community for LittleBigPlanet is going strong and level designers still manage to impress us with their latest creations. LBP user bra2008 has taken one of Xbox Live&#8217;s newest hit titles, Limbo, and given it the Sony twist. Limbo kicked off this year&#8217;s &#8220;Summer of ...]]></description>
			<content:encoded><![CDATA[<p>After all this time, the online community for <em>LittleBigPlanet</em> is going strong and level designers still manage to impress us with their latest creations. LBP user <em>bra2008</em> has taken one of Xbox Live&#8217;s newest hit titles, <em><a href="http://xbox360.ign.com/objects/063/063756.html" target="_blank">Limbo</a></em>, and given it the Sony twist. <em>Limbo</em> kicked off this year&#8217;s &#8220;Summer of Arcade&#8221; promotion. Heralded by many as this year&#8217;s <em><a href="http://www.braid-game.com/" target="_blank">Braid</a></em>, the game is a haunting puzzle platformer that does incredible things in terms of design. Stark contrasts between light and shadow, a mysterious world of black and white, a lone boy awakens in the woods and presses forward, looking to escape. The minimalist design choices enhance a strong foundation of platforming which takes players across levels ripped straight from an arachnophobe&#8217;s nightmare. Fans of <em><a href="http://www.youtube.com/watch?v=EQu8XhRdZlE" target="_blank">Ico</a></em>, <em>Portal</em>, and <em>Braid</em> should check it out. In the meantime, this certainly makes the wait for <em><a href="http://www.littlebigplanet.com/en-gb/2/" target="_blank">LittleBigPlanet 2 </a></em>a little easier.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="590" height="356" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/eFvB3LNbs_U&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="590" height="356" src="http://www.youtube.com/v/eFvB3LNbs_U&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Source: <a href="http://kotaku.com/5600511/little-big-planet-does-limbo" target="_blank">Kotaku</a></p>
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		<title>StarCraft II Arrives with many Unboxing Videos</title>
		<link>http://gameshack.com/games/2010/07/starcraft-ii-arrives-with-many-unboxing-videos/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=starcraft-ii-arrives-with-many-unboxing-videos</link>
		<comments>http://gameshack.com/games/2010/07/starcraft-ii-arrives-with-many-unboxing-videos/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 21:42:32 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[starcraft]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2270</guid>
		<description><![CDATA[After years of waiting, millions of Actions Per Minute, and the unrelenting cries of pro Korean players, Blizzard has finally given gamers a sequel to its wildly popular real-time strategy game entitled, StarCraft II: Wings of Liberty. Like any PC gamer worth their salt, no StarCraft player will be caught ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin: 5px;" src="http://lh3.ggpht.com/_LCdwWlPmR4Q/TE4AiTJ7IbI/AAAAAAAAAZg/R8jdjD_rGcA/s288/collectors-ed-starcraft-2-540x574.jpg" alt="" width="217" height="230" />After years of waiting, millions of <a href="http://www.youtube.com/watch?v=YbpCLqryN-Q" target="_blank">Actions Per Minute</a>, and the unrelenting cries of pro Korean players, Blizzard has finally given gamers a sequel to its wildly popular real-time strategy game entitled, <em>StarCraft II: Wings of Liberty</em>. Like any PC gamer worth their salt, no StarCraft player will be caught dead without the Special Edition version of the game which made its way to several media outlets this afternoon. Many of them, including <a href="http://www.giantbomb.com/" target="_blank">Giant Bomb</a> and <a href="http://www.kotaku.com" target="_blank">Kotaku</a> made the inevitable unboxing videos to capture the moment. If nothing else, watching them will help kill a few minutes from the remaining, agonizing hours left until Blizzard turns on the game&#8217;s servers.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="590" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8phYxCetpTs&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="590" height="340" src="http://www.youtube.com/v/8phYxCetpTs&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Source: <a href="http://www.giantbomb.com/giant-bomb-mailbag-starcraft-ii-unboxing/17-2972/" target="_blank">Giant Bomb</a> / <a href="http://kotaku.com/5596830/starcraft-ii-unboxed-on-our-roof" target="_blank">Kotaku</a></p>
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		<title>SGN pits Android vs. iPhone</title>
		<link>http://gameshack.com/games/2010/07/sgn-pits-android-vs-iphone/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sgn-pits-android-vs-iphone</link>
		<comments>http://gameshack.com/games/2010/07/sgn-pits-android-vs-iphone/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 15:12:37 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2253</guid>
		<description><![CDATA[Mobile gaming company, Social Gaming Network, has just released its latest title, Skies of Glory for the Android marketplace. When Skies first landed on the iPhone back in December 2009, it brought some impressive 3D arial dog-fighting to Apple&#8217;s little handheld. With the release of the Android version, SGN has ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin: 5px;" src="http://lh6.ggpht.com/_LCdwWlPmR4Q/TERqwL2VVhI/AAAAAAAAAZM/nF-MoJqzDHI/s800/Screen%20shot%202010-07-19%20at%2011.08.47%20AM.png" alt="" width="287" height="190" />Mobile gaming company, <a href="http://www.sgn.com/index.php" target="_blank">Social Gaming Network</a>, has just released its latest title, <em><a href="http://www.sgn.com/games.php?name=sog">Skies of Glory</a></em> for the Android marketplace. When <em>Skies</em> first landed on the iPhone back in December 2009, it brought some impressive 3D arial dog-fighting to Apple&#8217;s little handheld. With the release of the Android version, SGN has taken things a step further and added cross-platform multiplayer. Meaning, even your Nexus One-owning Android fanatic can go head-to-head with the biggest Apple fanboy. Will this solve the open versus closed platform debate? We doubt it. <a href="http://www.engadget.com/2010/07/19/android-versus-iphone-live-multiplayer-gaming-made-possible-in-s/" target="_blank">Engadget</a> reports that other games such as <a href="http://www.polarbit.com/2010/03/raging-thunder-2-the-boost-is-loose-on-iphone-and-android/" target="_blank">Raging Thunder 2</a> and <a href="http://toucharcade.com/2010/02/02/homerun-battle-3d-now-with-cross-platform-multiplayer/" target="_blank">Homerun Battle 3D</a> also offer cross-platform play so there&#8217;s more than one way to settle the score between Android and iPhone.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://lh3.ggpht.com/_LCdwWlPmR4Q/TERosbFNKOI/AAAAAAAAAZE/40fJJKSXJY8/s800/Screen%20shot%202010-07-19%20at%2010.59.42%20AM.png" alt="" width="476" height="316" /></p>
<p style="text-align: center;">
<p style="text-align: left;">Source: <a href="http://www.engadget.com/2010/07/19/android-versus-iphone-live-multiplayer-gaming-made-possible-in-s/" target="_blank">Engadget</a> / <a href="http://sgn.com/press_13.php" target="_blank">SGN</a></p>
]]></content:encoded>
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		<title>OnLive: Early Impressions</title>
		<link>http://gameshack.com/games/2010/07/onlive-early-impressions/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=onlive-early-impressions</link>
		<comments>http://gameshack.com/games/2010/07/onlive-early-impressions/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 19:24:15 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[OnLive]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2196</guid>
		<description><![CDATA[Last week, I was fortunate enough to be accepted into OnLive’s promotional one free year of service courtesy of AT&#38;T. While the service will remain free for a year, renewing at $4.95 a month thereafter, game purchases and rentals are still going to cost me. For those unaware of OnLive ...]]></description>
			<content:encoded><![CDATA[<p>Last week, I was fortunate enough to be accepted into OnLive’s <a href="http://www.onlive.com/signup" target="_blank">promotional</a> one free year of service courtesy of AT&amp;T. While the service will remain free for a year, renewing at $4.95 a month thereafter, game purchases and rentals are still going to cost me. For those unaware of OnLive and what it does, allow me to explain.<br />
<img class="alignright" style="margin: 7px;" src="http://lh3.ggpht.com/_LCdwWlPmR4Q/TDIvsSJrNeI/AAAAAAAAAXo/HBddokGIvgA/s800/onlive_logo_black_background1.jpg" alt="" width="255" height="271" /><br />
<a href="http://www.onlive.com/" target="_blank">OnLive</a> is a cloud-based gaming service that seeks to bring gaming to almost any machine connected to the internet. For the past year or so, OnLive founder Steve Perlman has been <a href="http://www.joystiq.com/2009/12/29/onlive-technology-demonstrated-at-columbia-university/" target="_blank">making the rounds</a>, giving demos of the service, showing games running on hardware ranging from PCs to Macs and even iPhones. The way OnLive works is, essentially, the games are running on hardware off at a server somewhere. Users sign in to OnLive on their home computer and, when they choose to “run” the game, they’re actually running it off the server’s computer. Their inputs are sent to the server, the action is done in the game, and the result is pushed back to the user, all in a fraction of a second. If all goes according to plan, the customer is unaware of the exchange and the game appears to be playing on their computer. In reality, their home computer isn’t doing anything beyond tapping into a video feed. This allows computers such as my 2007 Macbook to play games like Borderlands, Tom Clancy’s: Splinter Cell Conviction, and Just Cause 2.<br />
The biggest stumbling block for OnLive, leading up to launch, has been the doubt cast over the service. Many have wondered if it would actually be able to deliver on the promise of cloud-based gaming. Without sounding too much like a commercial for OnLive, I have to say that in my time, thus far with the service, it’s worked better than expected.</p>
<p style="text-align: center;"><img class="aligncenter" style="margin: 8px;" src="http://lh6.ggpht.com/_LCdwWlPmR4Q/TDIvt1VkovI/AAAAAAAAAXw/7S_QDW1g2ag/s800/welcomescreen-1024x577.jpg" alt="" width="512" height="289" /></p>
<p>Let’s get a few things out of the way. Will OnLive replace traditional PC gaming for hardcore PC gamers? No. If you have the hardware that can handle these games, there are few reasons to spend the monthly subscription fee just to gain access to games you can already run. Is OnLive for people who love having a physical copy of the game? If you absolutely must have the game’s box on your shelf, lined up with all the others, then move along. This is purely cloud-based and anyone leery of owning a game for as long as they subscribe to the service need not apply. For someone like me, an avid gamer, who has often lamented my Mac’s gaming Achilles heel, the service is a no-brainer. My first reaction after installing the application was “Oh my God, it works!”</p>
<p>After a year of naysayers, decrying OnLive to be too far ahead of its time, I was pleasantly surprised to see Borderlands, running on my old Macbook. The specs of my Macbook run down like this:</p>
<p style="text-align: center;"><img class="aligncenter" style="margin: 6px;" src="http://lh6.ggpht.com/_LCdwWlPmR4Q/TDIsbUS689I/AAAAAAAAAXk/gqaAgqc7BFw/s800/macbookinfocard.jpeg" alt="" width="480" height="160" /></p>
<p>While it’s more than adequate for running my day-to-day chores, my Macbook has always been a writing laptop first and a gaming laptop a far distant second. Valve’s recent embrace of the Mac lead to some heartbreak as, time and time again, I found my Mac unable to run games like Portal. With OnLive it looks like things are finally about to change. Anyone who knows about computer hardware will see that integrated-graphics processor as a real stumbling block when it comes to gaming. Without something a little beefier, this Macbook isn’t going to get very far.  That’s why it was such a treat to see games like Dirt 2 running and my computer’s fans hadn’t even come on.</p>
<p>Like any relationship, things aren’t always perfect. Currently, OnLive requires a hard-wired connection to the internet which means no wi-fi. At first, I thought I could just log-in, see what games were on offer, and deal with any lag caused by my wireless. That’s a no-go. OnLive won’t even start until you’re tethered directly to your router. As someone who lives wirelessly 99.9% of the time, I know I’ll be less inclined to relocate my whole computer set-up just to play. But I realize I could easily be in a very small minority when it comes to this. For most people, this will be a non-issue. But it’s worth noting in case some users are truly unable to access a hard-wired connection. OnLive asserts its &#8220;technology does indeed work well with good quality Wi-Fi connections&#8221; but doesn&#8217;t plan on releasing that functionality &#8220;once OnLive is better established&#8221;.</p>
<p>Since it was first announced, people have worried that latency would be an issue. Latency, or lag, is a constancy concern for any online gaming experience. Latency occurs when there is a spans of time between the player’s input such as firing a weapon and the results occurring in the game. In an online match, for example, lag could be the difference between life or death. OnLive has built servers around the country to cut down on the distance between your machine and its servers. The shorter the distance and the stronger your internet connection, the better it gets. In fact, unlike most discussions of PC gaming, OnLive is less about your computer’s hardware strength than it is the strength of your connection to the internet. In my time, I have yet to experience any extreme latency issues. My inputs have been mirrored in the game world faithfully. While playing Borderlands, for example, I have tested the time it’s taken for my to left-click to fire my weapon and the time my gun actually fired bullets. The time was nearly indistinguishable. I say nearly because while OnLive’s servers are doing an incredible job of translating and moving all this data, it’s merely a nanosecond behind what you would expect if playing the game directly from the disc. However, for me it quickly fell into the realm beyond “good enough” and I easily adjusted and forgot all about how the game was getting to me and just played.</p>
<p style="text-align: center;"><img class="aligncenter" style="margin-top: 8px; margin-bottom: 8px; margin-left: 7px; margin-right: 7px;" src="http://lh5.ggpht.com/_LCdwWlPmR4Q/TDIvs5ozOtI/AAAAAAAAAXs/VFsmJGUEyiM/s800/borderlands-e3-screenshot-7.jpg" alt="" width="512" height="288" /></p>
<p style="text-align: left;">The selection in the Marketplace is somewhat limited at the moment but OnLive promises more is on the way. I was annoyed to see Mass Effect 2 is only available to OnLive users connecting through a PC. I’m unsure who was behind this but the beauty of OnLive is that it is hardware agnostic yet even in the remote reaches of the cloud, the school-yard fight between Apple and Microsoft persists. It’s a shame. I’m also hoping the pricing sees some more restructuring. Players can purchase a three-day or five-day rental of some titles for $3.99 or $8.99 respectively. But not all games are available for rental. I wish there was more consistency in the pricing and availability. Full price purchases are often at the standard MSRP of $59.99. Hopefully, OnLive takes a cue from Valve and embraces the wonders of Steam Sales. The advantage of online gaming over brick and mortar retail will always be its ability to drop prices as it does not need to deal with overheads, shelf space, etc.</p>
<p>Other features such as the Arena which allows users to drop in and spectate on other player&#8217;s games are a fun distraction and seem more like a crowd-pleaser to show off an &#8220;ooh and ahh&#8221; factor of the service. OnLive is going to continue rolling out across the United States. The service is, at the moment, only offered in America but Perlman has expressed an interest to expand to other countries. Expect more impressions as my time with OnLive continues.</p>
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		<title>E3 Round-up: Nintendo</title>
		<link>http://gameshack.com/games/2010/06/e3-round-up-nintendo/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=e3-round-up-nintendo</link>
		<comments>http://gameshack.com/games/2010/06/e3-round-up-nintendo/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 04:00:42 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2171</guid>
		<description><![CDATA[After two years of lackluster showings at E3, Nintendo listened to its fans and brought a slew of game announcements, trailers, new hardware, and more. Miyamoto, Iwata, and the Regginator took the stage at the Nokia Theatre in Los Angeles to deliver the company&#8217;s 2010 E3 press conference. Here are ...]]></description>
			<content:encoded><![CDATA[<p>After two years of lackluster showings at E3, Nintendo listened to its fans and brought a slew of game announcements, trailers, new hardware, and more. Miyamoto, Iwata, and the <a href="http://www.giantbomb.com/reggie-fils-aime/72-89632/" target="_blank">Regginator</a> took the stage at the Nokia Theatre in Los Angeles to deliver the company&#8217;s 2010 E3 press conference. Here are the highlights.</p>
<h3>Nintendo Games</h3>
<p>The first-party offerings kept coming and coming. Gone were the Wii Musics and Wii Plays of the world and, in their place, Nintendo strutted out the hardcore titles center stage.</p>
<p><strong>The Legend of Zelda &#8211; Skyward Sword</strong><br />
Zelda creator and Videogame Godfather, Shigeru Miyamoto started off the event and demonstrated the next Legend of Zelda. Skyward Sword is the first entry in the series since 2006&#8242;s Twilight Princess and the first completely developed specifically for the Wii. Skyward Sword utilizes the Wii Motion Plus add-on, providing a closer 1-to-1 representation of Link&#8217;s swordplay. The on-stage demo suffered from a few technical hiccups, but E3 attendees vouched for the game as being free of issues. No specific date was given but Nintendo assured fans to expect the game sometime in 2011.<br />
<img style="margin: 6px;" src="http://lh4.ggpht.com/_LCdwWlPmR4Q/TB7GF4Kmc0I/AAAAAAAAAXQ/2pm9J1DXx7g/s800/500x_custom_1276876077830_mariovolley.jpg" alt="" width="500" height="259" /><br />
<strong>Mario Sports Mix</strong><br />
Mario and his Mushroom Kingdom cohorts have made their way into all manner of sports titles including basketball, baseball, golf, and tennis. Mario Sports Mix is a collection of other sports titles that might not stand on their own as a full game and have thus been put together in one collection. Ice &amp; beach hockey, volleyball, and more are all given the Nintendo remix treatment incudling power-ups and other arcade gameplay breathe new life into these games. Coming in 2011.</p>
<p><strong>Donkey Kong Country Returns<br />
</strong>Since closing the book on its Metroid Prime trilogy, Austin developer Retro Studios has gone silent regarding its next creation. Fans of the Donkey Kong Country series from the Super Nintendo days were, no doubt, elated to see Retro is leaving Samus behind in favor of Nintendo&#8217;s trademark ape. There&#8217;s plenty of vine-swinging, barrel shooting, and banana hoarding abound in what&#8217;s sure to become Retro&#8217;s next masterpiece. After the way Retro handled Metroid, it&#8217;s exciting to see them take a chance on a platformer. Luckily, we won&#8217;t have to wait very long. Donkey Kong Country Returns drops during the Holiday Season of 2010.</p>
<p><strong>Kirby&#8217;s Epic Yarn</strong><br />
Elements of LittleBigPlanet&#8217;s tape-and-string aesthetic combined with Nintendo&#8217;s trademark charm make up the first official Wii outing for Kirby. Masahiro Sakurai, creator of Super Smash Bros, created a new company known as Sora. This is the studio&#8217;s first release. Gameplay is a mix of platforming and fabric-based mechanics. Kirby is composed of yarn, the word is made up of felt and other fabrics. The art design is incredibly unique and the gameplay looks to offer some clever twists. Nintendo did an amazing job keeping this under the radar, Kirby&#8217;s Epic Yarn launches this holiday season.<br />
<img style="margin: 6px;" src="http://lh6.ggpht.com/_LCdwWlPmR4Q/TB7GGJLTsmI/AAAAAAAAAXU/c5UhvlGGU4Q/s800/500x_kirbyyarn.jpg" alt="" width="500" height="281" /></p>
<h3>Third Party Games</h3>
<p>Many have argued that third party games don&#8217;t succeed on Nintendo platforms. It&#8217;s hard to argue third parties haven&#8217;t had a hard time on Wii but there&#8217;s certainly an audience. While this E3 didn&#8217;t exactly buck this trend, Nintendo did manage to put a few third party games into the spotlight.</p>
<p><strong>Goldeneye<br />
</strong>Fond memories of the split-screen multiplayer of days gone by came flooding back as Nintendo and Activision showed off a debut trailer for the Wii-exclusive Goldeneye. The game looks to be a re-imagining of the original Nintendo64 classic with added features such as online multiplayer (along with classic split-screen) and the delightfully British Daniel Craig. Goldeneye ships in the last half of 2010.</p>
<p><strong>Epic Mickey<br />
</strong>Bold, bizarre, and above all, brave in its use of the Disney license, Epic Mickey took the stage for a hands-on demo. The producers showed off some of the game&#8217;s mechanics including the paint mechanics. Players can choose between painting the world to overcome obstacles, or use paint thinner to eliminate them. The tone of the game is a strange change for Disney. It&#8217;s exciting to see them breathing new life into a character who&#8217;s more than 80 years old. The demo concluded with a 2-D platforming section. Much of the game is a third-person action/platformer but the producers showed off the Steamboat Willie level, a throwback to Mickey&#8217;s first cartoon. The art-style changed to the old black and white to mimic Mickey&#8217;s inaugural outing. The creators are set to debut Epic Mickey sometime later this year.</p>
<h3>Nintendo 3DS</h3>
<p>Hardware is always a show-stopper at E3 and Nintendo knows this. Smoke and fog flooded the Nintendo stage as the Nintendo 3DS, atop a rising pedestal, made its debut. Nintendo President Satoru Iwata unveiled the company&#8217;s next portable device. The Nintendo 3DS is the next evolution for the Nintendo DS line. It&#8217;s not an upgraded version ala the DSi. Instead, the 3DS is a completely new device with design characteristics similar to its predecessor. The device has two screens, the bottom is touch-sensitive. The top screen, however, is wider and employs a new kind of 3D technology. Without the use of glasses, Nintendo 3DS creates a 3D effect giving added depth and dimension to the next generation of handheld gaming. Unfortunately, Nintendo did not divulge a final release date or price but all will be known before the end of the company&#8217;s fiscal year, March 2011.</p>
<p>The device also sported three cameras, one on the inside for self-portraits and two lenses on the outside for 3D photographs. Yes, with the 3DS players can take their own pictures and have them project in 3D.</p>
<p>Other changes to the hardware include an analog stick-like device Nintendo called a &#8220;Slide Pad&#8221; above the directional pad. While Nintendo was mum on specifics, but the system is also more powerful than the original DS. Also included in the system are an accelerometer and gyroscope to implement some motion-controlled gaming. A slider along the top-screen increased or decreased the severity  of the 3D effect. Lastly, Nintendo gave some cryptic details on the added wifi features which seem to be looking for connections even while the system is closed. The implications of this are, as of now, only theoretical until developers get their hands on the device and find exciting ways to implement this technology into their games.<br />
<img style="margin: 6px;" src="http://lh4.ggpht.com/_LCdwWlPmR4Q/TB7GFS3MjNI/AAAAAAAAAXM/CCvpQFu7e3U/s800/nintendo-3ds-640-1.jpg" alt="" width="512" height="435" /></p>
<h3>Games</h3>
<p>A new system is nothing without some games to show it off. Nintendo&#8217;s big reveal was a love-letter to nostalgic fans as they unveiled <strong>Kid Icarus: Uprising</strong>. Kid Icarus hasn&#8217;t seen a game of his own in over twenty years despite making an appearance in Super Smash Bros. Brawl. Gameplay is a mix of aerial combat along with third-person action/adventure platforming.</p>
<p>Other games announced included:</p>
<ul>
<li>Dj Hero 3D</li>
<li>Nintendogs + Cats</li>
<li>3D Remakes of Star Fox 64 and The Legend of Zelda Ocarina of Time</li>
<li>Metal Gear Solid 3: Snake Eater &#8220;The Naked Sample&#8221;</li>
<li>Resident Evil Revelations</li>
<li>Mario Kart</li>
<li>Animal Crossing</li>
<li>Paper Mario</li>
<li>Pilot Wings Resort</li>
<li>Super Street Fighter IV</li>
</ul>
<p>and many many <a href="http://kotaku.com/5564483/nintendo-3ds-every-announced-game-right-here" target="_blank">more</a>.</p>
<p>Nintendo listened to fans who felt somewhat unloved by the company&#8217;s new-found affinity for the casual gamer. The company proved it&#8217;s still capable of delivering a mix of hardcore nostalgia alongside games that cater to any taste. Kirby&#8217;s Epic Yarn was quite a surprise. A game that&#8217;s infectiously cute yet still looks grounded in tried-and-true mechanics. With all of the games announced combined with the one-two punch of new hardware, Nintendo set the bar incredibly high this year.</p>
<p>Miss the event? Watch it here courtesy of G4.<br />
<center><br />
<object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg46345"><param name="movie" value="http://e3.g4tv.com/lv3/46345" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://e3.g4tv.com/lv3/46345" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object>
<div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://e3.g4tv.com/games/wii/index" style="color:#FF9B00;" target="_blank">Wii Games</a> &#8211; <a href="http://e3.g4tv.com/e32010" style="color:#FF9B00;" target="_blank">E3 2010</a> &#8211; <a href="http://e3.g4tv.com/games/wii/63180/the-legend-of-zelda-skyward-sword/index" style="color:#FF9B00;" target="_blank">The Legend of Zelda: Skyward Sword</a></div>
<p></center></p>
<p><strong>Source: </strong><a href="http://kotaku.com/5564689/e3-recap-day-one" target="_blank"><strong>Kotaku</strong></a></p>
<p><strong><a href="http://gameshack.com/wp-content/uploads/2010/06/marioE3icon.jpeg"><img class="aligncenter size-full wp-image-2190" title="marioE3icon" src="http://gameshack.com/wp-content/uploads/2010/06/marioE3icon.jpeg" alt="" width="90" height="110" /></a><br />
</strong></p>
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		<title>E3 Round-up: Microsoft</title>
		<link>http://gameshack.com/games/2010/06/e3-round-up-microsoft/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=e3-round-up-microsoft</link>
		<comments>http://gameshack.com/games/2010/06/e3-round-up-microsoft/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 13:07:50 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2148</guid>
		<description><![CDATA[
E3 has officially started and Microsoft is leading the charge by having the first keynote press event of the week. The doors of the Wiltern Theatre in Los Angeles opened to the gaming press as Microsoft kicked things off. Here are the main highlights from today’s event:
Project Natal becomes Kinect
After ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin: 6px;" src="http://lh4.ggpht.com/_LCdwWlPmR4Q/TBaapfV0VzI/AAAAAAAAAW0/GX378s1NbA4/s400/500x_-1_01.jpg" alt="" width="324" height="243" /></p>
<p>E3 has officially started and Microsoft is leading the charge by having the first keynote press event of the week. The doors of the Wiltern Theatre in Los Angeles opened to the gaming press as Microsoft kicked things off. Here are the main highlights from today’s event:</p>
<p><strong>Project Natal becomes Kinect</strong></p>
<p>After showing off its motion-sensing camera at<a href="http://www.youtube.com/watch?v=p2qlHoxPioM" target="_blank"> last year’s E3</a>, Microsoft has finally renamed the code-worded Project Natal and given it an official name “Kinect”. Kinect will be shipping this Fall on November 4th 2010. Microsoft did not disclose prices but retailer <a href="http://kotaku.com/5563233/gamestop-prices-kinect-new-xbox-360-kinect-bundles" target="_blank">Gamestop</a> has updated its Kinect page, pricing the peripheral at $149.</p>
<p>Kinect uses a series of cameras to track movement and motion in real-time and space. Essentially, the cameras allow for controller-less gaming and menu navigation. Some of the non-gaming related capabilities showed off include Xbox-Dashboard navigation, voice control (say “Xbox, play Music” and it starts playing) and Video Kinect. Video Kinect is a video-chatting service working in conjunction with MSN Messenger.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://lh3.ggpht.com/_LCdwWlPmR4Q/TBaapn72qRI/AAAAAAAAAW8/gqiUOYRbIlc/s800/Microsft-Unveils-Kinect-Formerly-Project-Natal.jpg" alt="" width="480" height="300" /><br />
<em> </em></p>
<p><span style="text-decoration: underline;">Kinect will launch with 15 titles this Fall. Some of those titles include:</span></p>
<p><em>Kinectimals</em> &#8211; A virtual pet game with tigers, lions, and possible bears (oh my).</p>
<p><em>Kinect Sports</em> &#8211; It is exactly like it sounds. Microsoft isn’t mincing words when going after the casual Wii audience. Kinect Sports includes track &amp; field activities, bowling, soccer, ping pong, boxing, and volleyball.</p>
<p><em>Kinect Adventures</em> &#8211; Another minigame collection which includes some non-athletic events. One game demo included two players on a runaway river raft.</p>
<p><em>Joyride</em> &#8211; A kart-style racer with Kinect controls. Put your hands at 10 and 2, and mime driving. The system can track your movements if you turn your hands- the wheel in the game turns.</p>
<p><em>Your Shape: Fitness Evolved</em> &#8211; Ubisoft is trying to take a slice of the Nintendo-fitness pie. Yoga, strength training, and more are all possible, without the need for a balance board or controller.</p>
<p><em>Dance Central</em> &#8211; One part Dance Dance Revolution combined with elements from Wii’s Let’s Dance. Dance Central, from the makers of Rock Band.</p>
<p><strong>ESPN</strong></p>
<p>ESPN has partnered with Microsoft to join the other services already available such as Netflix, Facebook, and Twitter. ESPN will be bringing over 3500 events per year to XboxLive subscribers. Thankfully, all of this will be coming at no additional cost to XboxLive Gold members.</p>
<p><strong>New Model</strong></p>
<p>An all-new model of the XBOX360 is shipping TODAY and will be in stores by the end of the week! The new model is about 20% smaller and said to be “whisper quiet”. The console also finally ships with built-in wifi and a 250GB hard drive.<br />
<img style="margin: 6px;" src="http://lh3.ggpht.com/_LCdwWlPmR4Q/TBaapXrv-OI/AAAAAAAAAWw/x7y1vkH5xPA/s800/500x_xbox_360_slim.jpg" alt="" width="500" height="352" /><br />
<strong> </strong></p>
<p><strong>Game Demos</strong></p>
<p><em>Fable III<br />
</em>which ships on October 26th 2010.</p>
<p><em>Metal Gear Solid: Rising</em><br />
Hideo Kojima unveiled the first gameplay footage of the next entry in the MGS series. It looks like a crazy mix of hack-and-slash action gameplay combined with Kojima’s trademark sense of humor.</p>
<p>Cliff Bleszinski from Epic showed off <em>Gears of War 3 </em>coming in 2011.</p>
<p>The creators of Forza showed off a Kinect-controlled racing game.</p>
<p>Lucas Art’s debuted a Kinect light-saber Star Wars game.</p>
<p><strong>Video &amp; Wrap-up</strong><br />
Miss the Microsoft event? Watch the video below courtesy of G4.<br />
<br />
<object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg46342"><param name="movie" value="http://e3.g4tv.com/lv3/46342" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://e3.g4tv.com/lv3/46342" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object>
<div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://e3.g4tv.com/games/xbox-360/index" style="color:#FF9B00;" target="_blank">Xbox 360 Games</a> &#8211; <a href="http://e3.g4tv.com/e32010" style="color:#FF9B00;" target="_blank">E3 2010</a> &#8211; <a href="http://e3.g4tv.com/games/xbox-360/63703/call-of-duty-black-ops/index" style="color:#FF9B00;" target="_blank">Call of Duty: Black Ops</a></div>
<p></p>
<p>Overall, not a bad way to kick-off E3 Week! It’s interesting to see Microsoft going so hard after the Nintendo casual crowed with Kinect. Minigames aside, it’s nice to see some “bigger” games supporting it. How those titles will turn out is still up in the air. The branding behind Kinect makes sense; a mix of ‘connect’ with the ‘kinetic’ movement of the camera system itself. It’s surely to be a hit with kids and families. On the flip-side, it’s nice to see ESPN partnering to bring some sports content. It rounds out the console’s experience and provides a greater breadth of entertainment options. Also, it seems Microsoft finally got its act together, made like it was 2005, and dropped some wifi into the console!</p>
<p><strong>Source</strong>: <a href="http://kotaku.com/5562876/xbox-360-at-e3-2010-live" target="_blank">Kotaku</a></p>
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		<title>Infamous 2 Revealed</title>
		<link>http://gameshack.com/news/2010/06/infamous-2-revealed/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=infamous-2-revealed</link>
		<comments>http://gameshack.com/news/2010/06/infamous-2-revealed/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 08:55:31 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2122</guid>
		<description><![CDATA[
Today via his Twitter account, Associate Editor at Game Informer Philip Kollar announced the cover story for the July issue is the reveal of Infamous 2. The sequel to 2009&#8242;s open-world superhero sleeper hit, Infamous 2 looks to be bringing back more of the trademark lightning powers, morality mechanics, and sandbox goodness. ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://lh5.ggpht.com/_LCdwWlPmR4Q/TAlKqp6VE9I/AAAAAAAAAWY/ftmk96B_554/s800/Screen%20shot%202010-06-04%20at%202.48.42%20PM.png" alt="" width="548" height="270" /></p>
<p>Today via his Twitter account, Associate Editor at Game Informer <a href="http://twitter.com/pkollar/status/15428975582" target="_blank">Philip Kollar</a> announced the cover story for the July issue is the reveal of <a href="http://gameinformer.com/b/news/archive/2010/06/04/july_5F00_cover_5F00_reveal_5F00_9988.aspx" target="_blank">Infamous 2</a>. The sequel to 2009&#8242;s open-world superhero sleeper hit, Infamous 2 looks to be bringing back more of the trademark lightning powers, morality mechanics, and sandbox goodness. Game Informer reports developer Sucker Punch &#8220;hopes to raise the bar even higher.&#8221; Coming with the sequel are &#8220;A new look for hero Cole MacGrath&#8230; a new city, new powers, and a powerful new foe&#8230;&#8221; There&#8217;s certainly more Infamous 2 news to be had as E3 is mere days away. Like its predecessor, Infamous 2 looks to be a PS3-only affair. Game Informer subscribers can expect to read all about in July&#8217;s issue.</p>
<p><strong>Source:</strong> <a href="http://gameinformer.com/b/news/archive/2010/06/04/july_5F00_cover_5F00_reveal_5F00_9988.aspx" target="_blank">Game Informer</a></p>
<p><a href="http://gameshack.com/wp-content/uploads/2010/06/infamous2icon.jpeg"><img class="aligncenter size-full wp-image-2139" title="infamous2icon" src="http://gameshack.com/wp-content/uploads/2010/06/infamous2icon.jpeg" alt="" width="90" height="110" /></a></p>
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		<title>The God of War Art Exhibit</title>
		<link>http://gameshack.com/games/2010/05/the-god-of-war-art-exhibit/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-god-of-war-art-exhibit</link>
		<comments>http://gameshack.com/games/2010/05/the-god-of-war-art-exhibit/#comments</comments>
		<pubDate>Mon, 31 May 2010 15:17:06 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[WTF?!]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2100</guid>
		<description><![CDATA[ After a colossal launch on the PS3 in March, the team behind God of War III&#8217;s visuals, concept art, and 3D assets are getting a chance to display their work for the masses. The Gnomon Gallery is highlighting the hard work done to bring life, character, sense of scale, ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin-top: 8px; margin-bottom: 8px; margin-left: 5px; margin-right: 5px;" src="http://lh3.ggpht.com/_LCdwWlPmR4Q/S_06waMc6eI/AAAAAAAAAWE/0EkJA61OHyM/s400/gowart3.jpg" alt="" width="309" height="400" /> After a colossal launch on the PS3 in March, the team behind God of War III&#8217;s visuals, concept art, and 3D assets are getting a chance to display their work for the masses. The <a href="http://www.gnomongallery.com/" target="_blank">Gnomon Gallery</a> is highlighting the hard work done to bring life, character, sense of scale, and incredible imagination to the God of War universe. Utilizing classic Greek sensibilities combined with sheer brutality, the art demonstrates how much talent really permeates the game development space.</p>
<p>The Gnomon Gallery in Hollywood is known for putting on exhibits that highlight video game art and conceptual work having just <a href="http://kotaku.com/5478466/appreciate-the-fine-art-of-naughty-dog-at-the-unleashed-exhibit" target="_blank">recently displayed</a> works by the famed talent behind Naughty Dog&#8217;s Uncharted 2..</p>
<p>&#8220;The Art of God of War&#8221; is set to debut Saturday, May 29th.</p>
<p><strong>Source</strong>: <a href="http://kotaku.com/5547936/god-of-war-murders-up-an-art-exhibition/gallery/" target="_blank">Kotaku</a></p>
<p><a href="http://gameshack.com/wp-content/uploads/2010/05/godwararticon.jpeg"><img class="aligncenter size-full wp-image-2108" title="godwararticon" src="http://gameshack.com/wp-content/uploads/2010/05/godwararticon.jpeg" alt="" width="90" height="110" /></a></p>
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		<title>HBO comes to PSN amidst PSN+ Rumors</title>
		<link>http://gameshack.com/games/2010/05/hbo-comes-to-psn-amidst-psn-rumors/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=hbo-comes-to-psn-amidst-psn-rumors</link>
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		<pubDate>Wed, 26 May 2010 14:55:41 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2090</guid>
		<description><![CDATA[Sony’s PSN video marketplace just debuted the release of some premium content from cable channel, HBO. According to a release from CNET, this marks the first time such content will be made available to a video game console. The PSN video section is one of the Playstation 3’s and PSP’s ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin-top: 5px; margin-bottom: 5px; margin-left: 8px; margin-right: 8px;" src="http://lh6.ggpht.com/_LCdwWlPmR4Q/S_01RGTQmtI/AAAAAAAAAVk/jIiJQLLD9A4/s800/hbo.gif" alt="" width="158" height="158" />Sony’s PSN video marketplace just debuted the release of some premium content from cable channel, HBO. According to a <a href="http://news.cnet.com/8301-17938_105-20005906-1.html" target="_blank">release</a> from CNET, this marks the first time such content will be made available to a video game console. The PSN video section is one of the Playstation 3’s and PSP’s oft-neglected features. Gamers looking to enjoy the early lineup of shows like True Blood, Eastbound &amp; Down, Big Love, and Entourage will pay a premium price of $2.99 per episode as opposed to the usual $1.99.</p>
<p>Additionally, Sony and HBO promise the rollout of shows such as The Sopranos, Sex &amp; The City, The Wire, Rome, Da Ali G Show, Curb Your Enthusiasm, and <a href="http://www.youtube.com/watch?v=9ABAmEl6_Yg" target="_blank">Flight of the Conchords</a>.</p>
<p>This news comes hot on the heels of the ever-churning E3 rumor mill. Many <a href="http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/" target="_blank">sources</a> are predicting Sony is set to unveil a premium Playstation Network service known as PSN+ during it’s June keynote. According to rumors, Sony will offer bonus content and perks while retaining the free-to-play online model for all users.</p>
<p style="text-align: center;"><img class="aligncenter" style="margin: 8px;" src="http://lh5.ggpht.com/_LCdwWlPmR4Q/S_01RnjhVRI/AAAAAAAAAVw/L00GD39fC2s/s800/psn%2B.jpg" alt="" width="464" height="242" /></p>
<p style="text-align: left;">The features being thrown around include early access to demos, exclusive deals on Playstation Network titles, exclusive DLC, discounts on the Playstation Store, and more. Some have even speculated the PSN+ service will finally give players the ability to cross-game chat, a feature for which many have been clamoring.</p>
<p>While there is no known pricing, Joystiq reports a source which speculates the service could cost as much as $9.99 per month. At that rate, Sony is set to more than double the annual cost of an online service compared to Microsoft’s <a href="http://xbox.about.com/od/xbox2/a/xbl360info.htm" target="_blank">XboxLive Gold </a>which costs $49.99 a year.</p>
<p><strong>Source:</strong> <a href="http://news.cnet.com/8301-17938_105-20005906-1.html" target="_blank">cnet</a> / <a href="http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/" target="_blank">Joystiq</a></p>
<p><a href="http://gameshack.com/wp-content/uploads/2010/05/PSNicon.jpeg"><img class="aligncenter size-full wp-image-2110" title="PSNicon" src="http://gameshack.com/wp-content/uploads/2010/05/PSNicon.jpeg" alt="" width="90" height="110" /></a></p>
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		<title>EA announces Online Pass</title>
		<link>http://gameshack.com/games/2010/05/ea-announces-online-pass/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=ea-announces-online-pass</link>
		<comments>http://gameshack.com/games/2010/05/ea-announces-online-pass/#comments</comments>
		<pubDate>Wed, 19 May 2010 15:55:11 +0000</pubDate>
		<dc:creator>Nicholas Lohr</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>

		<guid isPermaLink="false">http://gameshack.com/?p=2062</guid>
		<description><![CDATA[In an attempt to impede the ever-growing used games business, EA announced they will, going forward, incentivize gamers with premium content and online connectivity for buying sports games new. With a one-time use code made available at retail, purchasers will be able to unlock the Online Pass for EA Sports ...]]></description>
			<content:encoded><![CDATA[<p>In an attempt to impede the ever-growing <a href="http://www.gamesetwatch.com/2010/04/indepth_inside_the_business_of.php" target="_blank">used</a> games business, EA announced they will, going forward, incentivize gamers with premium content and online connectivity for buying sports games new. With a one-time use code made available at retail, purchasers will be able to unlock the <a href="http://www.easports.com/onlinepass" target="_blank">Online Pass</a> for EA Sports titles, allowing for online multiplayer and potential DLC. A ten-day trial will be available for gamers renting a title or for those who simply wish to take the Online Pass for a spin.</p>
<p><img class="alignright" style="margin: 6px;" src="http://lh4.ggpht.com/_LCdwWlPmR4Q/S-1vc7Qb_TI/AAAAAAAAAU4/a8UKhpjk-rA/s800/howTo_tab1_step1.jpg" alt="" width="305" height="303" /></p>
<p>However, once the ten days are up the one-time use code must be entered and, for consumers who have purchased the title used, a $10 fee is added to gain access to the Online Pass. The news has evoked some <a href="http://www.gamasutra.com/view/news/28565/Opinion_A_KneeJerk_Reaction_To_EA_Sports_Online_Pass.php" target="_blank">strong reactions</a> from the gaming community. In an attempt to stifle reservations about the move, head of EA Sports Peter Moore stated, &#8220;This is an important inflection point in our business, because it allows us to accelerate our commitment to enhance premium online services to the entire robust EA Sports online community.&#8221;</p>
<p>Many have argued that this model is not a slight against gamers and more of an aggressive act against used games sales. Essentially, gamers who buy EA Sports titles new will see no difference. For those who buy it used- be prepared to pony up the extra ten bucks. How this will work for lending a game to a friend is yet to be made clear but the ten-day trial period looks to be an attempt at solving that issue.</p>
<p>For more information on Online Pass, EA has set up a dedicated FAQ page <a href="http://www.easports.com/onlinepass" target="_blank">here</a>.</p>
<p><strong>Source</strong>: <a href="http://www.gamasutra.com/view/news/28482/EA_Sports_Introduces_Online_Pass_For_Premium_Content_Online_Play.php" target="_blank">Gamasutra</a></p>
<p><a href="http://gameshack.com/wp-content/uploads/2010/05/easportsicon.jpeg"><img class="aligncenter size-full wp-image-2079" title="easportsicon" src="http://gameshack.com/wp-content/uploads/2010/05/easportsicon.jpeg" alt="" width="90" height="110" /></a></p>
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